Hi Mark, Regarding vehicle images - how were you thinking of handling them in the long term? Is there any way a vector format could be used (svg etc)? I'm guessing your going to do something like a masking image with a transparent silhouette on a given coloured background, then overlayed with a semi transparent detail layer? A stack of PNGs would do the trick. I'm also interested if the car configuration (including images), supported features etc could be expressed in a bundle of configuration files rather than code/static resources? Chris
Can you hold a few weeks for this? I am working on the Apps to re-work how we do the vehicle images. They are just too large (13MB+ already!), so I am working on a better way of handling the multiple colours and making it easier to add them to the Apps. Once I have this working, I'll let you know what format we need the images in.
Regards, Mark.
Chris, Old eMail on this below. Since then, I've got this done for the other cars and it seems to work well. Now working on integrating to the Apps. Regards, Mark. I've spent some time trying this tonight. I took the basic twizy image, magic wand selected the paint colour part of the vehicle, then cut and paste that as a new layer. I then converted the paint colour layer to grayscale. Next, using the colorise filter, applied to the grayscale paint layer, I tried colouring it with a colour wheel. It worked beautifully. I could generate all the possible colours, and the paint highlights and shadows looked really good. I'll now see if I can do this programatically in iOS. If I can, we can dramatically reduce the amount of artwork required for each vehicle. Just a couple of base image layers and a 4-byte ARGB code for each standard vehicle (plus a colour wheel for users to choose their own custom colour). Proof of concept - some colour suggestions for Renault: Base grayscale layer: + = Colorised: On 24 Oct, 2013, at 12:28 pm, Christopher Cook <christopher.cook@webprofusion.com> wrote:
Hi Mark,
Regarding vehicle images - how were you thinking of handling them in the long term? Is there any way a vector format could be used (svg etc)? I'm guessing your going to do something like a masking image with a transparent silhouette on a given coloured background, then overlayed with a semi transparent detail layer? A stack of PNGs would do the trick.
I'm also interested if the car configuration (including images), supported features etc could be expressed in a bundle of configuration files rather than code/static resources?
Chris
Can you hold a few weeks for this? I am working on the Apps to re-work how we do the vehicle images. They are just too large (13MB+ already!), so I am working on a better way of handling the multiple colours and making it easier to add them to the Apps. Once I have this working, I'll let you know what format we need the images in.
Regards, Mark.
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sorry mark!! just very little time these days! will get you the masked files for the roadster!!! it was produced that way so no real problem except for TIME.......! do hound me a little though and I will try to get them to you. :-) /felix b. Sent from my iPhone
On 24 Oct 2013, at 07:34, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Chris,
Old eMail on this below. Since then, I've got this done for the other cars and it seems to work well. Now working on integrating to the Apps.
Regards, Mark.
I've spent some time trying this tonight.
I took the basic twizy image, magic wand selected the paint colour part of the vehicle, then cut and paste that as a new layer. I then converted the paint colour layer to grayscale.
Next, using the colorise filter, applied to the grayscale paint layer, I tried colouring it with a colour wheel. It worked beautifully. I could generate all the possible colours, and the paint highlights and shadows looked really good.
I'll now see if I can do this programatically in iOS. If I can, we can dramatically reduce the amount of artwork required for each vehicle. Just a couple of base image layers and a 4-byte ARGB code for each standard vehicle (plus a colour wheel for users to choose their own custom colour).
Proof of concept - some colour suggestions for Renault:
Base grayscale layer:
<PastedGraphic-6.tiff> + <PastedGraphic-7.tiff> = <PastedGraphic-5.tiff>
Colorised:
<PastedGraphic-1.tiff><PastedGraphic-2.tiff><PastedGraphic-3.tiff><PastedGraphic-4.tiff>
On 24 Oct, 2013, at 12:28 pm, Christopher Cook <christopher.cook@webprofusion.com> wrote:
Hi Mark,
Regarding vehicle images - how were you thinking of handling them in the long term? Is there any way a vector format could be used (svg etc)? I'm guessing your going to do something like a masking image with a transparent silhouette on a given coloured background, then overlayed with a semi transparent detail layer? A stack of PNGs would do the trick.
I'm also interested if the car configuration (including images), supported features etc could be expressed in a bundle of configuration files rather than code/static resources?
Chris
Can you hold a few weeks for this? I am working on the Apps to re-work how we do the vehicle images. They are just too large (13MB+ already!), so I am working on a better way of handling the multiple colours and making it easier to add them to the Apps. Once I have this working, I'll let you know what format we need the images in.
Regards, Mark.
_______________________________________________ OvmsDev mailing list OvmsDev@lists.teslaclub.hk http://lists.teslaclub.hk/mailman/listinfo/ovmsdev
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Felix, It is ok. I had a lot of these to do (5 different types of car), and the work was so fiddly, so I freelanced it. A guy in India did it for US$20 (and is eager for more). Regards, Mark. On 24 Oct, 2013, at 2:18 pm, felix bonnier <felixtb@me.com> wrote:
sorry mark!! just very little time these days! will get you the masked files for the roadster!!! it was produced that way so no real problem except for TIME.......! do hound me a little though and I will try to get them to you. :-)
/felix b.
Sent from my iPhone
On 24 Oct 2013, at 07:34, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Chris,
Old eMail on this below. Since then, I've got this done for the other cars and it seems to work well. Now working on integrating to the Apps.
Regards, Mark.
I've spent some time trying this tonight.
I took the basic twizy image, magic wand selected the paint colour part of the vehicle, then cut and paste that as a new layer. I then converted the paint colour layer to grayscale.
Next, using the colorise filter, applied to the grayscale paint layer, I tried colouring it with a colour wheel. It worked beautifully. I could generate all the possible colours, and the paint highlights and shadows looked really good.
I'll now see if I can do this programatically in iOS. If I can, we can dramatically reduce the amount of artwork required for each vehicle. Just a couple of base image layers and a 4-byte ARGB code for each standard vehicle (plus a colour wheel for users to choose their own custom colour).
Proof of concept - some colour suggestions for Renault:
Base grayscale layer:
<PastedGraphic-6.tiff> + <PastedGraphic-7.tiff> = <PastedGraphic-5.tiff>
Colorised:
<PastedGraphic-1.tiff><PastedGraphic-2.tiff><PastedGraphic-3.tiff><PastedGraphic-4.tiff>
On 24 Oct, 2013, at 12:28 pm, Christopher Cook <christopher.cook@webprofusion.com> wrote:
Hi Mark,
Regarding vehicle images - how were you thinking of handling them in the long term? Is there any way a vector format could be used (svg etc)? I'm guessing your going to do something like a masking image with a transparent silhouette on a given coloured background, then overlayed with a semi transparent detail layer? A stack of PNGs would do the trick.
I'm also interested if the car configuration (including images), supported features etc could be expressed in a bundle of configuration files rather than code/static resources?
Chris
Can you hold a few weeks for this? I am working on the Apps to re-work how we do the vehicle images. They are just too large (13MB+ already!), so I am working on a better way of handling the multiple colours and making it easier to add them to the Apps. Once I have this working, I'll let you know what format we need the images in.
Regards, Mark.
_______________________________________________ OvmsDev mailing list OvmsDev@lists.teslaclub.hk http://lists.teslaclub.hk/mailman/listinfo/ovmsdev
_______________________________________________ OvmsDev mailing list OvmsDev@lists.teslaclub.hk http://lists.teslaclub.hk/mailman/listinfo/ovmsdev
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so it's already done for the roadster? Sent from my iPhone
On 24 Oct 2013, at 09:24, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Felix,
It is ok. I had a lot of these to do (5 different types of car), and the work was so fiddly, so I freelanced it. A guy in India did it for US$20 (and is eager for more).
Regards, Mark.
On 24 Oct, 2013, at 2:18 pm, felix bonnier <felixtb@me.com> wrote:
sorry mark!! just very little time these days! will get you the masked files for the roadster!!! it was produced that way so no real problem except for TIME.......! do hound me a little though and I will try to get them to you. :-)
/felix b.
Sent from my iPhone
On 24 Oct 2013, at 07:34, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Chris,
Old eMail on this below. Since then, I've got this done for the other cars and it seems to work well. Now working on integrating to the Apps.
Regards, Mark.
I've spent some time trying this tonight.
I took the basic twizy image, magic wand selected the paint colour part of the vehicle, then cut and paste that as a new layer. I then converted the paint colour layer to grayscale.
Next, using the colorise filter, applied to the grayscale paint layer, I tried colouring it with a colour wheel. It worked beautifully. I could generate all the possible colours, and the paint highlights and shadows looked really good.
I'll now see if I can do this programatically in iOS. If I can, we can dramatically reduce the amount of artwork required for each vehicle. Just a couple of base image layers and a 4-byte ARGB code for each standard vehicle (plus a colour wheel for users to choose their own custom colour).
Proof of concept - some colour suggestions for Renault:
Base grayscale layer:
<PastedGraphic-6.tiff> + <PastedGraphic-7.tiff> = <PastedGraphic-5.tiff>
Colorised:
<PastedGraphic-1.tiff><PastedGraphic-2.tiff><PastedGraphic-3.tiff><PastedGraphic-4.tiff>
On 24 Oct, 2013, at 12:28 pm, Christopher Cook <christopher.cook@webprofusion.com> wrote:
Hi Mark,
Regarding vehicle images - how were you thinking of handling them in the long term? Is there any way a vector format could be used (svg etc)? I'm guessing your going to do something like a masking image with a transparent silhouette on a given coloured background, then overlayed with a semi transparent detail layer? A stack of PNGs would do the trick.
I'm also interested if the car configuration (including images), supported features etc could be expressed in a bundle of configuration files rather than code/static resources?
Chris
Can you hold a few weeks for this? I am working on the Apps to re-work how we do the vehicle images. They are just too large (13MB+ already!), so I am working on a better way of handling the multiple colours and making it easier to add them to the Apps. Once I have this working, I'll let you know what format we need the images in.
Regards, Mark.
_______________________________________________ OvmsDev mailing list OvmsDev@lists.teslaclub.hk http://lists.teslaclub.hk/mailman/listinfo/ovmsdev
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OvmsDev mailing list OvmsDev@lists.teslaclub.hk http://lists.teslaclub.hk/mailman/listinfo/ovmsdev
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Felix, Yes. Regards, Mark On 24 Oct, 2013, at 3:47 pm, felix bonnier <felixtb@me.com> wrote:
so it's already done for the roadster?
Sent from my iPhone
On 24 Oct 2013, at 09:24, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Felix,
It is ok. I had a lot of these to do (5 different types of car), and the work was so fiddly, so I freelanced it. A guy in India did it for US$20 (and is eager for more).
Regards, Mark.
On 24 Oct, 2013, at 2:18 pm, felix bonnier <felixtb@me.com> wrote:
sorry mark!! just very little time these days! will get you the masked files for the roadster!!! it was produced that way so no real problem except for TIME.......! do hound me a little though and I will try to get them to you. :-)
/felix b.
Sent from my iPhone
On 24 Oct 2013, at 07:34, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Chris,
Old eMail on this below. Since then, I've got this done for the other cars and it seems to work well. Now working on integrating to the Apps.
Regards, Mark.
I've spent some time trying this tonight.
I took the basic twizy image, magic wand selected the paint colour part of the vehicle, then cut and paste that as a new layer. I then converted the paint colour layer to grayscale.
Next, using the colorise filter, applied to the grayscale paint layer, I tried colouring it with a colour wheel. It worked beautifully. I could generate all the possible colours, and the paint highlights and shadows looked really good.
I'll now see if I can do this programatically in iOS. If I can, we can dramatically reduce the amount of artwork required for each vehicle. Just a couple of base image layers and a 4-byte ARGB code for each standard vehicle (plus a colour wheel for users to choose their own custom colour).
Proof of concept - some colour suggestions for Renault:
Base grayscale layer:
<PastedGraphic-6.tiff> + <PastedGraphic-7.tiff> = <PastedGraphic-5.tiff>
Colorised:
<PastedGraphic-1.tiff><PastedGraphic-2.tiff><PastedGraphic-3.tiff><PastedGraphic-4.tiff>
On 24 Oct, 2013, at 12:28 pm, Christopher Cook <christopher.cook@webprofusion.com> wrote:
Hi Mark,
Regarding vehicle images - how were you thinking of handling them in the long term? Is there any way a vector format could be used (svg etc)? I'm guessing your going to do something like a masking image with a transparent silhouette on a given coloured background, then overlayed with a semi transparent detail layer? A stack of PNGs would do the trick.
I'm also interested if the car configuration (including images), supported features etc could be expressed in a bundle of configuration files rather than code/static resources?
Chris
Can you hold a few weeks for this? I am working on the Apps to re-work how we do the vehicle images. They are just too large (13MB+ already!), so I am working on a better way of handling the multiple colours and making it easier to add them to the Apps. Once I have this working, I'll let you know what format we need the images in.
Regards, Mark.
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OvmsDev mailing list OvmsDev@lists.teslaclub.hk http://lists.teslaclub.hk/mailman/listinfo/ovmsdev
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ok great. Sent from my iPhone
On 24 Oct 2013, at 10:19, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Felix,
Yes.
Regards, Mark
On 24 Oct, 2013, at 3:47 pm, felix bonnier <felixtb@me.com> wrote:
so it's already done for the roadster?
Sent from my iPhone
On 24 Oct 2013, at 09:24, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Felix,
It is ok. I had a lot of these to do (5 different types of car), and the work was so fiddly, so I freelanced it. A guy in India did it for US$20 (and is eager for more).
Regards, Mark.
On 24 Oct, 2013, at 2:18 pm, felix bonnier <felixtb@me.com> wrote:
sorry mark!! just very little time these days! will get you the masked files for the roadster!!! it was produced that way so no real problem except for TIME.......! do hound me a little though and I will try to get them to you. :-)
/felix b.
Sent from my iPhone
On 24 Oct 2013, at 07:34, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Chris,
Old eMail on this below. Since then, I've got this done for the other cars and it seems to work well. Now working on integrating to the Apps.
Regards, Mark.
I've spent some time trying this tonight.
I took the basic twizy image, magic wand selected the paint colour part of the vehicle, then cut and paste that as a new layer. I then converted the paint colour layer to grayscale.
Next, using the colorise filter, applied to the grayscale paint layer, I tried colouring it with a colour wheel. It worked beautifully. I could generate all the possible colours, and the paint highlights and shadows looked really good.
I'll now see if I can do this programatically in iOS. If I can, we can dramatically reduce the amount of artwork required for each vehicle. Just a couple of base image layers and a 4-byte ARGB code for each standard vehicle (plus a colour wheel for users to choose their own custom colour).
Proof of concept - some colour suggestions for Renault:
Base grayscale layer:
<PastedGraphic-6.tiff> + <PastedGraphic-7.tiff> = <PastedGraphic-5.tiff>
Colorised:
<PastedGraphic-1.tiff><PastedGraphic-2.tiff><PastedGraphic-3.tiff><PastedGraphic-4.tiff>
On 24 Oct, 2013, at 12:28 pm, Christopher Cook <christopher.cook@webprofusion.com> wrote:
Hi Mark,
Regarding vehicle images - how were you thinking of handling them in the long term? Is there any way a vector format could be used (svg etc)? I'm guessing your going to do something like a masking image with a transparent silhouette on a given coloured background, then overlayed with a semi transparent detail layer? A stack of PNGs would do the trick.
I'm also interested if the car configuration (including images), supported features etc could be expressed in a bundle of configuration files rather than code/static resources?
Chris
> Can you hold a few weeks for this? I am working on the Apps to re-work how we do the vehicle images. They are just too large (13MB+ already!), so I am working on a better way of handling the multiple colours and making it easier to add them to the Apps. Once I have this working, I'll let you know what format we need the images in. > > Regards, Mark.
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OvmsDev mailing list OvmsDev@lists.teslaclub.hk http://lists.teslaclub.hk/mailman/listinfo/ovmsdev
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Can I make a small request about the images... when the iMiev is done can you remove the Mitsubishi logo from the front so it works for Peugeot iOn and Citroen C-Zero as well. Matt On 24 October 2013 09:21, felix bonnier <felixtb@me.com> wrote:
ok great.
Sent from my iPhone
On 24 Oct 2013, at 10:19, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Felix,
Yes.
Regards, Mark
On 24 Oct, 2013, at 3:47 pm, felix bonnier <felixtb@me.com> wrote:
so it's already done for the roadster?
Sent from my iPhone
On 24 Oct 2013, at 09:24, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Felix,
It is ok. I had a lot of these to do (5 different types of car), and the work was so fiddly, so I freelanced it. A guy in India did it for US$20 (and is eager for more).
Regards, Mark.
On 24 Oct, 2013, at 2:18 pm, felix bonnier <felixtb@me.com> wrote:
sorry mark!! just very little time these days! will get you the masked files for the roadster!!! it was produced that way so no real problem except for TIME.......! do hound me a little though and I will try to get them to you. :-)
/felix b.
Sent from my iPhone
On 24 Oct 2013, at 07:34, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Chris,
Old eMail on this below. Since then, I've got this done for the other cars and it seems to work well. Now working on integrating to the Apps.
Regards, Mark.
I've spent some time trying this tonight.
I took the basic twizy image, magic wand selected the paint colour part of the vehicle, then cut and paste that as a new layer. I then converted the paint colour layer to grayscale.
Next, using the colorise filter, applied to the grayscale paint layer, I tried colouring it with a colour wheel. It worked beautifully. I could generate all the possible colours, and the paint highlights and shadows looked really good.
I'll now see if I can do this programatically in iOS. If I can, we can dramatically reduce the amount of artwork required for each vehicle. Just a couple of base image layers and a 4-byte ARGB code for each standard vehicle (plus a colour wheel for users to choose their own custom colour).
Proof of concept - some colour suggestions for Renault:
Base grayscale layer:
<PastedGraphic-6.tiff> + <PastedGraphic-7.tiff> = <PastedGraphic-5.tiff>
Colorised:
<PastedGraphic-1.tiff><PastedGraphic-2.tiff><PastedGraphic-3.tiff><PastedGraphic-4.tiff>
On 24 Oct, 2013, at 12:28 pm, Christopher Cook < christopher.cook@webprofusion.com> wrote:
Hi Mark,
Regarding vehicle images - how were you thinking of handling them in the long term? Is there any way a vector format could be used (svg etc)? I'm guessing your going to do something like a masking image with a transparent silhouette on a given coloured background, then overlayed with a semi transparent detail layer? A stack of PNGs would do the trick.
I'm also interested if the car configuration (including images), supported features etc could be expressed in a bundle of configuration files rather than code/static resources?
Chris
Can you hold a few weeks for this? I am working on the Apps to re-work how we do the vehicle images. They are just too large (13MB+ already!), so I am working on a better way of handling the multiple colours and making it easier to add them to the Apps. Once I have this working, I'll let you know what format we need the images in.
Regards, Mark.
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Matt, That should be ok. So far, in the new arrangement, we’ve done Tesla Roadster, Ampera,ThinkCity, Twizy and Volt. We haven’t started iMiev yet. Regards, Mark. On 24 Oct, 2013, at 4:41 pm, Matt Beard OVMS <smvo@mxf.org.uk> wrote:
Can I make a small request about the images... when the iMiev is done can you remove the Mitsubishi logo from the front so it works for Peugeot iOn and Citroen C-Zero as well.
Matt
On 24 October 2013 09:21, felix bonnier <felixtb@me.com> wrote: ok great.
Sent from my iPhone
On 24 Oct 2013, at 10:19, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Felix,
Yes.
Regards, Mark
On 24 Oct, 2013, at 3:47 pm, felix bonnier <felixtb@me.com> wrote:
so it's already done for the roadster?
Sent from my iPhone
On 24 Oct 2013, at 09:24, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Felix,
It is ok. I had a lot of these to do (5 different types of car), and the work was so fiddly, so I freelanced it. A guy in India did it for US$20 (and is eager for more).
Regards, Mark.
On 24 Oct, 2013, at 2:18 pm, felix bonnier <felixtb@me.com> wrote:
sorry mark!! just very little time these days! will get you the masked files for the roadster!!! it was produced that way so no real problem except for TIME.......! do hound me a little though and I will try to get them to you. :-)
/felix b.
Sent from my iPhone
On 24 Oct 2013, at 07:34, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Chris,
Old eMail on this below. Since then, I've got this done for the other cars and it seems to work well. Now working on integrating to the Apps.
Regards, Mark.
I've spent some time trying this tonight.
I took the basic twizy image, magic wand selected the paint colour part of the vehicle, then cut and paste that as a new layer. I then converted the paint colour layer to grayscale.
Next, using the colorise filter, applied to the grayscale paint layer, I tried colouring it with a colour wheel. It worked beautifully. I could generate all the possible colours, and the paint highlights and shadows looked really good.
I'll now see if I can do this programatically in iOS. If I can, we can dramatically reduce the amount of artwork required for each vehicle. Just a couple of base image layers and a 4-byte ARGB code for each standard vehicle (plus a colour wheel for users to choose their own custom colour).
Proof of concept - some colour suggestions for Renault:
Base grayscale layer:
<PastedGraphic-6.tiff> + <PastedGraphic-7.tiff> = <PastedGraphic-5.tiff>
Colorised:
<PastedGraphic-1.tiff><PastedGraphic-2.tiff><PastedGraphic-3.tiff><PastedGraphic-4.tiff>
On 24 Oct, 2013, at 12:28 pm, Christopher Cook <christopher.cook@webprofusion.com> wrote:
> Hi Mark, > > Regarding vehicle images - how were you thinking of handling them in the long term? Is there any way a vector format could be used (svg etc)? I'm guessing your going to do something like a masking image with a transparent silhouette on a given coloured background, then overlayed with a semi transparent detail layer? A stack of PNGs would do the trick. > > I'm also interested if the car configuration (including images), supported features etc could be expressed in a bundle of configuration files rather than code/static resources? > > Chris > > >> Can you hold a few weeks for this? I am working on the Apps to re-work how we do the vehicle images. They are just too large (13MB+ already!), so I am working on a better way of handling the multiple colours and making it easier to add them to the Apps. Once I have this working, I'll let you know what format we need the images in. >> >> Regards, Mark. >> >> > > _______________________________________________ > OvmsDev mailing list > OvmsDev@lists.teslaclub.hk > http://lists.teslaclub.hk/mailman/listinfo/ovmsdev
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I'd pay $20 to get art for the original v1.5 Roadster body in the app. Tom From: Mark Webb-Johnson <mark@webb-johnson.net> Reply-To: OVMS Developers <ovmsdev@lists.teslaclub.hk> Date: Thursday, October 24, 2013 7:16 AM To: OVMS Developers <ovmsdev@lists.teslaclub.hk> Subject: Re: [Ovmsdev] App vehicle images Matt, That should be ok. So far, in the new arrangement, we¹ve done Tesla Roadster, Ampera,ThinkCity, Twizy and Volt. We haven¹t started iMiev yet. Regards, Mark. On 24 Oct, 2013, at 4:41 pm, Matt Beard OVMS <smvo@mxf.org.uk> wrote:
Can I make a small request about the images... when the iMiev is done can you remove the Mitsubishi logo from the front so it works for Peugeot iOn and Citroen C-Zero as well.
Matt
On 24 October 2013 09:21, felix bonnier <felixtb@me.com> wrote:
ok great.
Sent from my iPhone
On 24 Oct 2013, at 10:19, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Felix,
Yes.
Regards, Mark
On 24 Oct, 2013, at 3:47 pm, felix bonnier <felixtb@me.com> wrote:
so it's already done for the roadster?
Sent from my iPhone
On 24 Oct 2013, at 09:24, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Felix,
It is ok. I had a lot of these to do (5 different types of car), and the work was so fiddly, so I freelanced it. A guy in India did it for US$20 (and is eager for more).
Regards, Mark.
On 24 Oct, 2013, at 2:18 pm, felix bonnier <felixtb@me.com> wrote:
sorry mark!! just very little time these days! will get you the masked files for the roadster!!! it was produced that way so no real problem except for TIME.......! do hound me a little though and I will try to get them to you. :-)
/felix b.
Sent from my iPhone
On 24 Oct 2013, at 07:34, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
> Chris, > > Old eMail on this below. Since then, I've got this done for the other > cars and it seems to work well. Now working on integrating to the Apps. > > Regards, Mark. > > I've spent some time trying this tonight. > > I took the basic twizy image, magic wand selected the paint colour part > of the vehicle, then cut and paste that as a new layer. I then converted > the paint colour layer to grayscale. > > Next, using the colorise filter, applied to the grayscale paint layer, I > tried colouring it with a colour wheel. It worked beautifully. I could > generate all the possible colours, and the paint highlights and shadows > looked really good. > > I'll now see if I can do this programatically in iOS. If I can, we can > dramatically reduce the amount of artwork required for each vehicle. > Just a couple of base image layers and a 4-byte ARGB code for each > standard vehicle (plus a colour wheel for users to choose their own > custom colour). > > Proof of concept - some colour suggestions for Renault: > > Base grayscale layer: > > <PastedGraphic-6.tiff> + <PastedGraphic-7.tiff> = <PastedGraphic-5.tiff> > > Colorised: > > <PastedGraphic-1.tiff><PastedGraphic-2.tiff><PastedGraphic-3.tiff><Paste > dGraphic-4.tiff> > > On 24 Oct, 2013, at 12:28 pm, Christopher Cook > <christopher.cook@webprofusion.com> wrote: > > Hi Mark, > > Regarding vehicle images - how were you thinking of handling them in the > long term? Is there any way a vector format could be used (svg etc)? I'm > guessing your going to do something like a masking image with a > transparent silhouette on a given coloured background, then overlayed > with a semi transparent detail layer? A stack of PNGs would do the > trick. > > I'm also interested if the car configuration (including images), > supported features etc could be expressed in a bundle of configuration > files rather than code/static resources? > > Chris > > > Can you hold a few weeks for this? I am working on the Apps to re-work > how we do the vehicle images. They are just too large (13MB+ already!), > so I am working on a better way of handling the multiple colours and > making it easier to add them to the Apps. Once I have this working, I'll > let you know what format we need the images in. > > Regards, Mark. > > > > _______________________________________________ > OvmsDev mailing list > OvmsDev@lists.teslaclub.hk > http://lists.teslaclub.hk/mailman/listinfo/ovmsdev > > _______________________________________________ > OvmsDev mailing list > OvmsDev@lists.teslaclub.hk > http://lists.teslaclub.hk/mailman/listinfo/ovmsdev _______________________________________________ OvmsDev mailing list OvmsDev@lists.teslaclub.hk http://lists.teslaclub.hk/mailman/listinfo/ovmsdev
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Tom, Going rate appears to be US$4 :-) I'm also trying to get it so you can also just upload your own pictures (from photo library / gallery). So, custom colours can be done simply by a colour picker, while custom pictures / body styles can be done by picture picker. Regards, Mark. On 24 Oct, 2013, at 11:57 pm, Tom Saxton <tom@idleloop.com> wrote:
I'd pay $20 to get art for the original v1.5 Roadster body in the app.
Tom
From: Mark Webb-Johnson <mark@webb-johnson.net> Reply-To: OVMS Developers <ovmsdev@lists.teslaclub.hk> Date: Thursday, October 24, 2013 7:16 AM To: OVMS Developers <ovmsdev@lists.teslaclub.hk> Subject: Re: [Ovmsdev] App vehicle images
Matt,
That should be ok. So far, in the new arrangement, we’ve done Tesla Roadster, Ampera,ThinkCity, Twizy and Volt. We haven’t started iMiev yet.
Regards, Mark.
On 24 Oct, 2013, at 4:41 pm, Matt Beard OVMS <smvo@mxf.org.uk> wrote:
Can I make a small request about the images... when the iMiev is done can you remove the Mitsubishi logo from the front so it works for Peugeot iOn and Citroen C-Zero as well.
Matt
On 24 October 2013 09:21, felix bonnier <felixtb@me.com> wrote:
ok great.
Sent from my iPhone
On 24 Oct 2013, at 10:19, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Felix,
Yes.
Regards, Mark
On 24 Oct, 2013, at 3:47 pm, felix bonnier <felixtb@me.com> wrote:
so it's already done for the roadster?
Sent from my iPhone
On 24 Oct 2013, at 09:24, Mark Webb-Johnson <mark@webb-johnson.net> wrote:
Felix,
It is ok. I had a lot of these to do (5 different types of car), and the work was so fiddly, so I freelanced it. A guy in India did it for US$20 (and is eager for more).
Regards, Mark.
On 24 Oct, 2013, at 2:18 pm, felix bonnier <felixtb@me.com> wrote:
> sorry mark!! just very little time these days! will get you the masked files for the roadster!!! it was produced that way so no real problem except for TIME.......! do hound me a little though and I will try to get them to you. :-) > > /felix b. > > Sent from my iPhone > > On 24 Oct 2013, at 07:34, Mark Webb-Johnson <mark@webb-johnson.net> wrote: > >> Chris, >> >> Old eMail on this below. Since then, I've got this done for the other cars and it seems to work well. Now working on integrating to the Apps. >> >> Regards, Mark. >> >>> I've spent some time trying this tonight. >>> >>> I took the basic twizy image, magic wand selected the paint colour part of the vehicle, then cut and paste that as a new layer. I then converted the paint colour layer to grayscale. >>> >>> Next, using the colorise filter, applied to the grayscale paint layer, I tried colouring it with a colour wheel. It worked beautifully. I could generate all the possible colours, and the paint highlights and shadows looked really good. >>> >>> I'll now see if I can do this programatically in iOS. If I can, we can dramatically reduce the amount of artwork required for each vehicle. Just a couple of base image layers and a 4-byte ARGB code for each standard vehicle (plus a colour wheel for users to choose their own custom colour). >>> >>> Proof of concept - some colour suggestions for Renault: >>> >>> Base grayscale layer: >>> >>> <PastedGraphic-6.tiff> + <PastedGraphic-7.tiff> = <PastedGraphic-5.tiff> >>> >>> Colorised: >>> >>> <PastedGraphic-1.tiff><PastedGraphic-2.tiff><PastedGraphic-3.tiff><PastedGraphic-4.tiff> >> >> On 24 Oct, 2013, at 12:28 pm, Christopher Cook <christopher.cook@webprofusion.com> wrote: >> >>> Hi Mark, >>> >>> Regarding vehicle images - how were you thinking of handling them in the long term? Is there any way a vector format could be used (svg etc)? I'm guessing your going to do something like a masking image with a transparent silhouette on a given coloured background, then overlayed with a semi transparent detail layer? A stack of PNGs would do the trick. >>> >>> I'm also interested if the car configuration (including images), supported features etc could be expressed in a bundle of configuration files rather than code/static resources? >>> >>> Chris >>> >>> >>>> Can you hold a few weeks for this? I am working on the Apps to re-work how we do the vehicle images. They are just too large (13MB+ already!), so I am working on a better way of handling the multiple colours and making it easier to add them to the Apps. Once I have this working, I'll let you know what format we need the images in. >>>> >>>> Regards, Mark. >>>> >>>> >>> >>> _______________________________________________ >>> OvmsDev mailing list >>> OvmsDev@lists.teslaclub.hk >>> http://lists.teslaclub.hk/mailman/listinfo/ovmsdev >> >> _______________________________________________ >> OvmsDev mailing list >> OvmsDev@lists.teslaclub.hk >> http://lists.teslaclub.hk/mailman/listinfo/ovmsdev > _______________________________________________ > OvmsDev mailing list > OvmsDev@lists.teslaclub.hk > http://lists.teslaclub.hk/mailman/listinfo/ovmsdev
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participants (5)
-
Christopher Cook -
felix bonnier -
Mark Webb-Johnson -
Matt Beard OVMS -
Tom Saxton