Wow, that was easy:<image1.jpeg>Also quick (reviewed, and approved, overnight).For those who helped with the beta program, you can simply update the App from v1.7.1 in the App Store, to remove the 90 day TestFlight beta test limit.Side effect is the app also seems more stable now.Regards, Markv1.7.1 fixes the (dumb) bug affecting big downloads. Working very well for me, and no other bugs reported. That is in TestFlight now.I also hit the button for review - to see if apple will approve for App Store. No idea if they will (as it has been so long, and so many build warnings remaining), but we can but hope...MarkThe App has been approved for TestFlight testing. Iāve added those who volunteered and you should all have invites from TestFlight to download and try it. Iāve also created a public link, so anyone can try it:Please feedback issues here. Note that at this stage, we need to remove bugs, not add functionality. Longer-term, Iād rather a single universal (iOS and Android) App, so wonāt be adding much more to this platform specific one.Regards, Mark.On 6 Feb 2019, at 8:51 PM, Mark Webb-Johnson <mark@webb-johnson.net> wrote:Iāve managed to get a workable version running. This is v1.7.0, build 20190206._______________________________________________It has been uploaded to the iOS App Store TestFlight system, and is running on my iPhone X and iPad Pro 12. It is now under review by the TestFlight team, and should be available for external testing within the next few hours.I have a list of about 87 TestFlight external testers, from prior releases, but not sure how many of those are active now. It has been some time. If you want to try out the new version of iOS App, and help getting the bugs out, please send me your:
- First name
- Last name
- eMail address
and I will add you to the list.Regards, Mark.On 31 Jan 2019, at 10:02 PM, Mark Webb-Johnson <mark@webb-johnson.net> wrote:I got it through the Apple validation process and up onto test flight for testing. From there we can easily launch to beta testers (and eventually to the App Store once weāve got the bugs worked out)._______________________________________________Good news is that the basic functionality is working. Messages view is very cool. A few crashes, but I can work through those.The bad news is that the layout is now messed up. Very badly messed up. It seems that the new iOS layout stuff is getting in the way and our automatic re-arrangements arenāt working (or at least we were previously locked to a simple compatible view). It is likely to take some time to get this better, but the simulator works well (as does storyboard), so I am working on itā¦Regards, Mark.On 30 Jan 2019, at 8:51 PM, Mark Webb-Johnson <mark@webb-johnson.net> wrote:Iām trying to get an adhoc release out first._______________________________________________But quite a few changes in App Store side, related to iOS 11+ and asset catalogs. Working on it. Maybe tonightā¦A general App Store release will have to come later. That has to go through the stricter App Store approval process.Regards, Mark.On 30 Jan 2019, at 7:42 PM, Geir Ćyvind VƦlidalo <geir@validalo.net> wrote:This is a major step up :-D_______________________________________________How long before we can see it in AppStore? Do you have an idea?GeirSendt fra min iPhoneAll done. Now to get it past the Apple gatekeepersā¦<PastedGraphic-1.tiff>MarkOn 29 Jan 2019, at 7:40 PM, Mark Webb-Johnson <mark@webb-johnson.net> wrote:Good grief, that was painful. Almost as many classes and files in this chat messaging framework as in the whole rest of the project combined._______________________________________________After hours and nights of struggling, Iāve finally got a working messaging UI up in the iOS App (both iPhone and iPad).Now, to implement the actual message contentā¦<PastedGraphic-2.tiff>Regards, Mark.P.S. At least it looks better than Android šOn 16 Jan 2019, at 4:46 PM, Geir Ćyvind VƦlidalo <geir@validalo.net> wrote:Great work, Mark!!! I tried to fix the warnings myself, but it felt like walking through knee deep mud :-D Apple sure isnāt afraid to change their API. Itās probably for the best, but it is quite overwhelming for people like us who isnāt working with these things on a daily basis._______________________________________________Hope you get the messaging tab working! Good luck šGeirSendt fra min iPhoneI played around with it some, and managed to get the number of warnings down from 550+ to below 100 :-) The bad news is, of course, 80/20 rule that the last 20% are gonna be by far the hardest. But these are warnings, so we may get away with them for some time. Mostly deprecated function interfaces that are still working (but maybe dropped at some point in the future). Some date back to IOS 6, so a little scary...I also took the opportunity to fix a couple of niggling issues that have been annoying me. Tidied up the storyboard layouts, fixed a crash on lock/unlock for cars not supporting the function. etc. Iāve committed what I have done so far.Iāve also started working on a messaging tab (just like the android app). Adding the tab was relatively easy (despite changes in storyboard), but the ādrop in framework libraries for chat bubblesā all seem incredibly convoluted. Not 'drop in' at all. I was expecting something to draw the screen for me, and simply give me a method to call to add a chat text message. But, no; these libraries want me to do all the drawing myself. Literally copy-and-paste half a dozen classes from example code, then try to remove dependencies on yet more third party libraries. Good grief⦠So much more complex than I had hoped, but I am working on it.Regards, Mark.On 11 Jan 2019, at 4:12 PM, Geir Ćyvind VƦlidalo <geir@validalo.net> wrote:Hi Mark,_______________________________________________I totally know what you mean. The changes from Xcode 9.4 to 10 are major. I had to change the build system to Ā«legacy build systemĀ» to get the OVMS APP to compile. Unfortunately that is a temporary solution.I wish I was more fluent in Xcode...Geir11. jan. 2019 kl. 03:01 skrev Mark Webb-Johnson <mark@webb-johnson.net>:Geir,_______________________________________________I havenāt had time to do anything on the iOS App at all. I did try to get it running on the latest xcode, but many (hundreds of) error messages and a real PITA. Just too much on my plate at the moment to work on it.There are a bunch of drop-in iOS framework libraries for chat bubble style messaging. I think the UI would be easy.Regards, Mark.On 11 Jan 2019, at 4:48 AM, Geir Ćyvind VƦlidalo <geir@validalo.net> wrote:Mark,_______________________________________________Did you get anywhere with the message-function on iOS-App? Would it be possible to send commands like Ā«statĀ» and then see the result in the App?Geir3. jan. 2018 kl. 13:32 skrev Mark Webb-Johnson <mark@webb-johnson.net>:Geir,
Iām looking after the iOS version. I can build and release for Apple devices, and post updates to iTunes Store.
I have some changes made to enlarge some fields, and I want to add a āmessagesā function similar to the Android version (to be able to issue commands to both v2 and v3 boxes). Other than that, I donāt have anything outstanding on the iOS version - it seems to support the v3 metrics just fine as is.
If anybody else has any changes to iOS version, please make a pull request on the GitHub and Iāll merge in.
Regards, Mark
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