Hi Michael, Mark,

Ok, very interesting that this is an old feature.  I only just started seeing the message very recently.  What changed?

As to "Awake" vs "On" vs "Ignited", they are definitely different.  I am seeing the correct state reflected in v.e.awake and v.e.on.  Simply opening the car door when the car is asleep will wake it up (v.e.awake turns to yes), and inserting the key and moving it to the "Accessory" position (first notch) moves the state to "On" (both metrics are "yes").  Note that the car is not On (drivable) until the key is moved one notch farther; I'm presuming that's "Ignited" in your terminology. 

But something has changed.  I have an event script tied to vehicle.on which activates ext12v power to enable a HUD or similar (*).  Simply awakening the car triggers the script, a behavior I believe is new, and incorrect.  The script should get activated only when the key is moved to Accessory (your "On" state).  When the car goes directly back to sleep after a few minutes, the vehicle.off script correctly does not trigger.  Turning the car to Accessory, then Off (removing the key), does correctly trigger the vehicle.off script, even though the car is still Awake at the time.

So what I think is happening with the "Vehicle is idling" message is that it's a side effect of some logic change to what "on" is, that it's being sensed and triggered by "Awake" instead of "On".  The car is definitely Awake during charging, but it is not On.  And not being On, the Idle message shouldn't be triggered, nor should my HUD be turned on.

What changed?

Greg

(*)  Actually, the script does a bit more, to work around the CAN3 bus hangs:

power ext12v off
obdii ecu stop
obdii ecu start can3
power ext12v on



Michael Balzer wrote:
Greg, Mark,

that's actually a very old feature originating from V2. It's meant to alert about a car left turned on, which is both a potential security issue (key is plugged) and a potential fire/explosion threat on vehicles that may overcharge the 12V battery from the DC/DC converter. It's also main battery drainage.

This also needs to trigger during charging, but of course not if the vehicle wakes itself for some internal checks or OTA updates / whatever.

This was/is using the definition of "awake" as "turned on", and "on" as "ignited". It seems all cars except the roadster follow this scheme now, so maybe we should separate the "maintenance awake" state?

Regards,
Michael


Am 07.02.20 um 08:43 schrieb Mark Webb-Johnson:
Greg,

That would be the system thinking the vehicle is asleep, but speed > 0.

I did fix the roadster awake/sleep flag (which was not being set correctly before), so most likely this is something new.

The logic is in VehicleTicker1() in vehicle.cpp. It is:

// Idle alert:
if (!StdMetrics.ms_v_env_awake->AsBool() || StdMetrics.ms_v_pos_speed->AsFloat() > 0)
  {
  m_idle_ticker = 15 * 60; // first alert after 15 minutes
  }
else if (m_idle_ticker > 0 && --m_idle_ticker == 0)
  {
  NotifyVehicleIdling();
  m_idle_ticker = 60 * 60; // successive alerts every 60 minutes
  }

So, that resets the fifteen minute timer whenever the vehicle is either asleep OR speed>0 (driving). Otherwise the timer counts down, and after 15 minutes the alert is raised (and every 60 minutes thereafter until either the vehicle goes to sleep or speed>0).

For roadster, that work work. The car can ‘awake’ itself for charging,etc.

I am not really sure why we are using ms_v_env_awake in the first place here. Why do we care if the vehicle is awake or not? Surely we should be looking at ms_v_env_on (ie; vehicle switched on)? But for JDEMO users that would cause a problem (as for they have to leave the vehicle ignition on while charging).

Maybe simplest to disable this alert for Roadster, unless someone else has any better ideas. In any case, we need to think about using ms_v_env_awake vs ms_v_env_on.

Regards, Mark.

On 7 Feb 2020, at 2:22 AM, Greg D. <gregd2350@gmail.com> wrote:

Hi folks,

I'm starting to get an alert "Vehicle is idling / stopped turned on"
when my Roadster is charging.  Seems to occur every hour.

Is this something new with OVMSv3, or did something change / break on my
car?

Greg

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